I’m thankful for the free game and I hope that what I’m going to say will sound like constructive criticism, instead of whining.
The “semi-profile” view of the area makes it hard to know when to press Space to pull girls into the lockers, and for some reason the timing is even trickier in this game than in your earlier games.
The other games had “generic” characters. I think this works better than having a market full of copies of the same waifus, the waifus should “feel” special. IMO each waifu should appear once a day, and catching her should give you some bonus.
Esc should close any and all pop-ups, and bring up the menu if there’s no pop-up.
It is not clear at all why higher shelves would be better.
It feels wrong to have girls who climaxed to report you, as they see other girls leaving the locker.
Instead of “click here to continue” between days, it would be better to click anywhere on the screen to proceed. Or, if you must require clicking a specific area of the screen, make it look like a button.
“Speed up” should be something that you hold down, not a clickfest.
Catching the exact same girl multiple times is fun. Specially when she shows some progression: ragged clothes, fluids, swelling…
Feature suggestion: fertilisation. It doesn’t need to be fancy; just an image/animation pop-up of an ovum being surrounded by sperm cells, and pierced by one. If it’s uncommon enough, and associated with some bonus, it gets really nice. (Bonus points if the same girl pops up the next days, with a preg belly.)
I won’t suggest to have the tentacles climaxing because I bet that you have it planned out anyway.
Finally, I get that the Unity fiasco forced you guys to change the engine, but if you concentrated the dev time into a single game, the end result would be probably great. (And it would sell better too.)
Take the amplified and the reversal, then smash together those two different expressions of infinity to create and push out imaginary mass. Imaginary technique: imaginary purple
Is there currently any significance to the height of the tentacles on the shelf? I see that putting them higher up seems to be an upgrade of sorts, but I don't quite understand it yet.
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That update will take a long time, right?
Good evening! I just came to say, you would be interested in getting help with english to spanish translation for your game?
Thx for reading! c:
Yeah but Strange Girl is the original, she made Lovecraft Locker and everyone else loved it so much they copy her. Love you Strange!
Why there are so many identical tentacle game? They're literally the same game with different setting, so lazy and boring
Looking forward to this update
keep trying,
Wow, you’re new. Welcome
bros bad
If you have iPhone or iPad I will not imaginary purple you
Thought heaven and earth, this game is unholy
I’m thankful for the free game and I hope that what I’m going to say will sound like constructive criticism, instead of whining.
The “semi-profile” view of the area makes it hard to know when to press Space to pull girls into the lockers, and for some reason the timing is even trickier in this game than in your earlier games.
The other games had “generic” characters. I think this works better than having a market full of copies of the same waifus, the waifus should “feel” special. IMO each waifu should appear once a day, and catching her should give you some bonus.
Esc should close any and all pop-ups, and bring up the menu if there’s no pop-up.
It is not clear at all why higher shelves would be better.
It feels wrong to have girls who climaxed to report you, as they see other girls leaving the locker.
Instead of “click here to continue” between days, it would be better to click anywhere on the screen to proceed. Or, if you must require clicking a specific area of the screen, make it look like a button.
“Speed up” should be something that you hold down, not a clickfest.
Catching the exact same girl multiple times is fun. Specially when she shows some progression: ragged clothes, fluids, swelling…
Feature suggestion: fertilisation. It doesn’t need to be fancy; just an image/animation pop-up of an ovum being surrounded by sperm cells, and pierced by one. If it’s uncommon enough, and associated with some bonus, it gets really nice. (Bonus points if the same girl pops up the next days, with a preg belly.)
I won’t suggest to have the tentacles climaxing because I bet that you have it planned out anyway.
Finally, I get that the Unity fiasco forced you guys to change the engine, but if you concentrated the dev time into a single game, the end result would be probably great. (And it would sell better too.)
at least this one's free but damn is this like the 9th tentacle locker game on this site
Wow a fourth one. Really milking the crap out of this tentacle locker clone.
Well there be more room then just 1 like a restroom to add in?
Add mobile pls
no mobile?
Why?
Mobile is already supported.
Take the amplified and the reversal, then smash together those two different expressions of infinity to create and push out imaginary mass. Imaginary technique: imaginary purple
bruh I meant for browser 💀🇩🇪🇨🇳💀🇩🇪👉👌🤨🍆👌🤨🤨🤨🤨🥜🌽🫑🔄👇🏾🩲🖕🏾🌊💥💥💥💥💥💥💀💀💀💀💀💀🥕🥬
or iPad or iPhone 💀💀💀💀🥜💀🌽💥😄😄😄💀💀💀🧢🥬🗿😄🤨🥣🤨🤨👈🏾🌊👈🏾🥕🥬🫒😄🥬🥜👉🖕🏾👉🖕🏾🗿🫑🖕🏾🖕🏾🤨🌊🌊🌊🍆🍆😭🥒🍆😭😭🌊🫒🥬🫒![]()
Is there currently any significance to the height of the tentacles on the shelf? I see that putting them higher up seems to be an upgrade of sorts, but I don't quite understand it yet.
are the characters going at light speed for anyone? they are going so fast on my version that they are only there for a few frames.
ive tried swapping between frame rates to see if it similar to issues caused by the ren'py engine, but it does not affect it.
edit: seems like the HTML version does not have this issue, only the windows version has it.
Will there be a mobile version in the settings or something
Fun! Keep up the good work!
Way too narrow of a line to be able to grab people. Plus hit detection is spotty at best.
I can play this on my phone kinda can’t do anything really
Same I can’t catch them there’s no controls